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Design & UICoding

Design Style Installer

Install a complete design-token theme into any project in one pass -- pulls a style from the Open Agent Stack design-styles collection (aurora-mesh, cirrus, liquid-glass, mono-brutalist, neo-terminal, sand-terra, tidal) or a local tokens.json, wires it into Tailwind/CSS, and repaints existing components to match.

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What it does

# Design Style Installer

Apply a full design system to a project the way a brand refresh actually works: tokens first, wiring second, components last, and nothing hardcoded that the tokens already define. Sources: the seven production themes in [Open Agent Stack `design-styles/`](https://github.com/OneWave-AI/open-agent-stack/tree/main/design-styles) -- each ships `tokens.json` (W3C design-tokens), `theme.css`, `tailwind.tokens.js`, and a WCAG contrast worksheet -- or any local W3C-format tokens file.

## Workflow

1. **Pick the style.** If the user named one, fetch it from the open-agent-stack repo (or read the local clone). If not, show the seven options with their one-line personalities -- aurora-mesh (soft futuristic dark, gradient mesh), cirrus (light cloud/sky, frosted), liquid-glass (translucent layered), mono-brutalist (stark, type-led), neo-terminal (CRT green-on-black), sand-terra (warm editorial neutrals), tidal (deep ocean blues) -- and ask which fits the product.
2. **Read the project.** Detect the stack (Tailwind version, CSS modules, styled-components, plain CSS) and inventory the current styling surface: where colors, fonts, radii, and shadows are defined today, and how many components hardcode values outside that.
3. **Install the tokens.** Wire the theme by stack: Tailwind -- merge `tailwind.tokens.js` into `theme.extend` (v4: emit `@theme` CSS variables); otherwise -- add `theme.css` custom properties at `:root`/`[data-theme]`. Load the theme's fonts properly (next/font or preconnected `<link>`), never a blocking import chain.
4. **Repaint.** Replace hardcoded values in components with token references, mapping by role, not by nearest hex: old primary -> new accent, old page background -> `bg.base`, old card -> `surface`. Where the old design had roles the theme lacks (a third accent, a warning tint), derive them from the theme's palette logic and document the additions in the tokens file -- do not freelance new colors.
5. **Verify.** Run the build, then check the money paths render correctly: nav, hero, buttons in all states, forms, cards. Confirm text/background pairs still meet the contrast worksheet's AA levels after any derivations. Output `design-install-report.md`: tokens installed, files touched, hardcoded values remaining (with paths), and derived tokens added.

## Rules

- Tokens are the only source of truth after installation. A repaint that leaves hex codes scattered in components has not finished.
- Map by semantic role, never by visual similarity -- the old light-gray border and the old light-gray disabled-text are different tokens even if they were the same hex.
- Never mix themes. If the user wants aurora-mesh cards on a sand-terra page, that is a custom theme -- fork the tokens file and name it honestly.
- Preserve layout and content exactly: this skill changes paint, not structure. Structural itches go in the report as suggestions.
- Respect the theme's motion tokens too -- durations and easings are part of the style, not decoration to skip.
- Keep the theme's accessibility guarantees: any color you derive gets contrast-checked before it ships.

## Quick Commands

- "Install [style] into this project" -- full workflow
- "Show me the styles" -- step 1 gallery with personalities
- "Just the tokens, no repaint" -- steps 1-3
- "What's still hardcoded?" -- the drift audit from step 5
Read the full SKILL.md on GitHub

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